![]() Before we move onto the next point, letís speak about the gamma setting. In the next point we will treat the camera settings. Until this point we have added the skydome file to our environment which will produce the light. ![]() ![]() In the Texture Environment parameters : rotation values allow you to rotate the sky ( 0 being 0 degrees and 1 being 360 degrees, therefore 0.5 would rotate the sky by 180 degrees ). Values that usually work good range from 1 to 1,4. If you want to get sharper shadows you can change the gamma value. Load the file in the Image Texture map and set the gamma value to 1. Set the texture as Texture type, and then add an Image Texture.
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